Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software share core technology and features, but offer differentiated experiences and specialized toolsets. Autodesk 3ds Max 3D modeling, animation, rendering, and compositing software is designed for games developers, visual effects artists, and graphic designers working on games, film, and television content, while Autodesk 3ds Max Design is formulated for architects, designers, civil engineers, and 3D visualization.
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What's New
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Slate Material Editor
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Local Edits to Containers
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Modeling & Texturing Enhancements
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Viewport Display of Materials
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Autodesk 3ds Max Composite
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Autodesk FBX File Link with Autodesk Revit Architecture
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In-Context Direct Manipulation UI
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Fully Integrated Character Animation Toolkit (CAT)
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User Interface Customization
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Autodesk Inventor Import Improvements
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Native Solids Import/Export
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Google SketchUp Importer
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Autodesk Material Library
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Save to Previous Release
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Updated OpenEXR Plug-in
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Quicksilver Hardware Renderer
Core Features
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3D Modeling
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Shading & Texturing
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Animation
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Dynamics, Effects & Simulation
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Rendering
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Pipeline Integration
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Collaborative Workflows
Only in 3ds Max
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3ds Max SDK
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Suites Workflow
Only in 3ds Max Design
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Exposure Lighting Simulation & Analysis
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Civil Visualization Extension

Slate Material Editor
Easily visualize and edit material component relationships with Slate, a new node-based material editor in Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 that helps significantly improve workflow and productivity for artists and designers creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding entertainment productions and design visualizations.
The new Slate node-based material editor helps you easily create and edit complex material networks.
Autodesk 3D S Max








